CRUX4D

Interior Architecture

Spatial visualisation treated cinematically — rooms lit for atmosphere rather than for the spec sheet.

Client
Studio work
Sector
Interior Architecture
Year
2024
Scope
Research & Design, Art Direction, Environment Design

About the project

Architectural visualisation defaults to a bright, even, estate-agent light that removes every quality a space actually has. This project rejects that premise.

Each room was lit as a set, with time of day as a narrative decision. The camera moves the way a person moves through a space — slowly, with intent, and rarely in a straight line.

Built to work at both flagship-screen scale and phone scale without recomposition.

Interior architecture CGI — room lit for atmosphere at dusk
Interior architecture CGI — vertical frame of a modelled interior
Interior architecture CGI — material and surface study
Interior architecture CGI — square composition with directional light

Credits

Min HtoonCreative Director

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