Jewellery
An internal materials study — stone dispersion, claw settings and the physics of very small things.
- Client
- Studio work
- Sector
- Jewellery
- Year
- 2024
- Scope
- Research & Design, Art Direction
S.1 — About
About the project
Self-initiated work exists to solve problems before a client needs them solved. This study was about dispersion: getting coloured fringing in faceted stones to behave the way it does under a jeweller's loupe rather than the way render engines default to.
Everything here is procedural. Cut, carat and setting are parameters, so a variant takes minutes instead of a rebuild.
Several of the shaders developed here went straight into client work.



S.2 — Credits
Credits
Min HtoonCreative Designer
S.3 — Next